![]() Here we have the location, rotation and scale vectors we spoke about earlier. In object mode with a mesh-object selected, you will find the "Item" tab. During this scene, we get a view from inside the bus where everything becomes squeezed. If you have seen the movie, Harry Potter and the prisoner from Azkaban, you know that in one scene when Harry is riding the knight bus, the bus squeezes into a very narrow space between two other classic London buses. Everything that is inside an object will then have to comply with these basic primary values of the object. ![]() In Blender, an object also has 3 primary vectors that describe its relation to the world. The object itself is represented by its origin. An object in Blender is simply a container of whatever is included inside it. To understand why this is we need to understand a few things about Blender objects. Why do we apply the scale?Ībove we learned that applying scale is one of the most common solutions to problems that occur when we model and tools and modifiers do not behave as intended. In the rest of this article, we will go into more depth about why this is done. Most commonly this is done during the modeling phase of a project to make modeling tools and modifiers behave as intended. How and why do we apply scale? In object mode, you select your object, hit "ctrl+a" and select scale. Most 3D artists know that when a tool isn't working as intended, you apply the scale. ![]() Applying scale in Blender is a big mystery to many Blender users.
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